This collection of online activities and games can be used to support science, critical thinking, history and other secondary curriculum in the wired classroom. The games have been selected for their thoughtfulness, skill-building, and connections to standards (however tenuous). Some links are directly to the game/activity; some links are to publishers from whom the game can be acquired. Any and all feedback welcome!
Friday, February 26, 2010
Azada 2: Ancient Magic
literature based puzzles game
Robinson Crusoe
Journey to Center of the Earth
Time Machine
Jekyll and Hyde
and more
walkthrough available
(photo shows puzzle from the Robinson Crusoe puzzle set)
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