This collection of online activities and games can be used to support science, critical thinking, history and other secondary curriculum in the wired classroom. The games have been selected for their thoughtfulness, skill-building, and connections to standards (however tenuous). Some links are directly to the game/activity; some links are to publishers from whom the game can be acquired. Any and all feedback welcome!
Friday, February 26, 2010
Electric Box: strategy puzzles/problem solving
It’s time to think outside the box.
Electric Box is a unique styled puzzle game where you have to connect power from the power supply to the set target.
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