Players develop skills such as critical thinking, perspective-taking and decision-making. Quandry provides a framework for how to approach ethical decision-making without telling players what to think.

IME: Students are required to read, a lot. The interface for choosing topics/issues is not at all intuitive. But as a social studies RPG, it has a lot of potential. Recently, the developer is soliciting ideas for characters and scenarios. Post your feedback!
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