This collection of online activities and games can be used to support science, critical thinking, history and other secondary curriculum in the wired classroom. The games have been selected for their thoughtfulness, skill-building, and connections to standards (however tenuous). Some links are directly to the game/activity; some links are to publishers from whom the game can be acquired. Any and all feedback welcome!
Friday, November 8, 2013
Radix Endeavor from MIT
The Radix Endeavor is a massively multiplayer online game (MMO) for STEM (science, technology, engineering, and math) learning in middle and high school. An MMO is a 2- or 3-D graphical, simulated world played online where individuals take on a digital character, or avatar, that they use to represent themselves in this virtual space. They can interact with the designed environment in which activities take place, and also with other individuals' avatars or non player avatars that are part of the narrative.
IMO, it is clearly designed to meet the NGSS and then some. It's beautiful and full featured and top shelf artwork.
That said, it is PAINFULLY SLOW, and does not appear to be maintained by anyone. Multiple request for tech support over the weeks I've been playing have gone unanswered.
Labels:
biology,
measuring,
middle school,
MIT,
ngss,
problem solving,
radix,
rpg,
science
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