This collection of online activities and games can be used to support science, critical thinking, history and other secondary curriculum in the wired classroom. The games have been selected for their thoughtfulness, skill-building, and connections to standards (however tenuous). Some links are directly to the game/activity; some links are to publishers from whom the game can be acquired. Any and all feedback welcome!
Thursday, January 23, 2014
scratch.mit.edu
Tried this with my 6-7-8th graders (technology elective), with mixed results.
Programming through object oriented UI, reminiscent of Hypercard and its descendants.
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